Description
Alice In Interactiveland is an artificial intelligence (AI)-powered adventure game set in the universe of Alice in Wonderland. It offers an immersive gaming experience through the use of a 180° screen and can be played with a gamepad. Several mini-games must be completed in the game in order to reach the Red Queen's castle.
Game Plot
Alice is having a lovely day in the castle park. However, when she notices a rabbit and follows it down its rabbit hole, Alice is drawn into a magical world. She meets familiar characters such as the Cheshire Cat and the Hatter, who guide her through this unfamiliar world. But in order to escape, she must reach the Red Queen's castle - a path full of challenges.
Implementation
Various AI tools, such as ChatGPT, Leonardo.ai or Adobe Firefly, were used to create the game. All textures were created with the help of image generation tools. The dialogues used in the cutscenes were also AI-generated and the corresponding voice output was synthesized using appropriate tools. There are also short video clips in the game that were generated from the images used.
Developers' Thoughts
AI tools are an extremely powerful tool in the creation of video games. Not only can these tools be used to come up with a game idea and develop characters, they can also be used to create game objects, develop storylines and refine dialog. During the development of the game, it turned out that the tools currently available are also suitable for creating graphics. This applies in particular to 2D game development. They can be used to quickly generate and adapt characters and backgrounds required for the gameplay. The path to a solution is usually iterative, and changes to the generated images can usually be implemented in no time at all.
However, some areas of application are not yet sufficiently mature. One example of this is the creation of three-dimensional models. These can currently only be generated with a great deal of computational effort. In addition, the resulting models are usually not suitable for use in games, as usually only simple prompts lead to an acceptable result. The polygon count of the models also leaves a lot to be desired. ■
The showreel for the game Alice in Interactiveland is available on the institute's YouTube Channel .
The project shows how modern technologies and creative approaches can be combined in teaching to achieve innovative and practical results. The iXperience Lab offers students the opportunity to put their theoretical knowledge into practice and successfully realize their own projects.
We would like to thank Niklas Oesterle, Philipp Wadlinger, Ilka Hesse, Lea Grimm, Mariama Ceesay and Pascal Brodziak for providing us with this article and the showreel for the game. The Alice In Interactiveland project exemplifies the ability of our students to work creatively with the equipment in our lab and to carry out projects independently. We are delighted with the results and look forward to supervising and supporting further student projects at our institute.
If you as a student are interested in carrying out your project work at our institute or would like to realize your own project idea, please contact us !
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